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Tuknir Deathlock
RGGruulLegendary Creature — Human Wizard

Tuknir Deathlock

Mana value4Rank#29,756
BuildCard details

The Commander

Flying

{R}{G}, {T}: Target creature gets +2/+2 until end of turn.

Guide

Gameplan

Tuknir is a beatdown enabler in Gruul colors who turns excess mana into combat damage by pumping your attackers. You ramp into a wide or tall board, then use his repeatable {R}{G}, tap ability to push through unblocked creatures or win combat trades, often racing opponents before they stabilize.

Strengths

  • Repeatable pump can ambush blockers and swing combat math in your favor
  • Flying makes him a relevant evasive attacker himself
  • Gruul gives access to the best ramp and biggest creatures in the format
  • Cheap to commander-tax back, easy to redeploy

Weaknesses

  • Only pumps one creature per turn and costs mana plus the tap, so it's slow
  • No card advantage engine built in—Gruul's classic weakness
  • Vulnerable to board wipes that erase your developed board
  • Removal on Tuknir shuts off your repeatable value entirely

Key Cards

  • Xenagos, God of Revels — Doubles a creature's power and grants haste, stacking with Tuknir for explosive one-shot kills.
  • Berserkers' Onslaught — Gives your pumped attackers double strike to convert Tuknir's buffs into lethal damage.
  • Rishkar's Expertise — Refills your hand off a fattened creature, patching Gruul's card-draw problem.
  • Garruk's Uprising — Provides trample and card draw whenever big creatures enter, fueling the beatdown plan.
  • Skullclamp — Turns small tokens into card advantage and works with pump shenanigans.

Upgrade Path

Lean into damage doublers and double strike (Berserkers' Onslaught, Fireshrieker) so the pump translates to one-shot kills, and add trample enablers like Garruk's Uprising and Nylea, God of the Hunt. Shore up card draw with Beast Whisperer, Guardian Project, and Rishkar's Expertise, then top the curve with finishers like Craterhoof Behemoth or Xenagos, God of Revels for explosive turns.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Connecting with a pumped, evasive trampler for lethal damage
  • ▸Commander damage via Tuknir or a Voltron target with double strike
  • ▸Overrunning the board with an anthem effect plus mass haste like Craterhoof Behemoth

Archetypes

  • Aggro Beatdown — His pump ability directly amplifies an aggressive creature curve to race opponents.
  • Voltron — Stacking pump and combat buffs on one evasive attacker, including Tuknir himself, enables commander-damage kills.
  • Tokens/Go-Wide — Pair Tuknir's targeted pump with anthems and trample to overrun the board.
  • Big Creatures Ramp — Gruul ramp into fatties that Tuknir makes even harder to block profitably.

Combos

No combos found for this commander on Commander Spellbook.

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