
Flying
,
: Target creature gets +2/+2 until end of turn.
Tuknir is a beatdown enabler in Gruul colors who turns excess mana into combat damage by pumping your attackers. You ramp into a wide or tall board, then use his repeatable , tap ability to push through unblocked creatures or win combat trades, often racing opponents before they stabilize.
Lean into damage doublers and double strike (Berserkers' Onslaught, Fireshrieker) so the pump translates to one-shot kills, and add trample enablers like Garruk's Uprising and Nylea, God of the Hunt. Shore up card draw with Beast Whisperer, Guardian Project, and Rishkar's Expertise, then top the curve with finishers like Craterhoof Behemoth or Xenagos, God of Revels for explosive turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.