
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Witch-king is a mono-black evasive threat that turns combat into a one-sided removal engine: opponents who attack you lose a creature, and you can discard cards to make him indestructible and survive blocks or board wipes. You play him as a recurring Ring-bearer beater while leaning on black's discard-as-resource synergies, then close games with reanimation, evasive damage, or a combo finish.
Add fast mana (Dark Ritual, Jet Medallion, Mana Vault) and premium tutors (Demonic Tutor, Vampiric Tutor) to assemble your engine faster and more consistently. Lean into reanimation and discard payoffs so the indestructibility cost generates value rather than just bleeding cards, and include 'forced attack' or goad effects plus deterrents like No Mercy and Dictate of Erebos to maximize the sacrifice trigger. Round out with a compact combo line (Mikaeus + a sacrifice loop or Bolas's Citadel + Aetherflux) so you have a reliable closer when grinding stalls.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.