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Zilortha, Strength Incarnate
RGGruulLegendary Creature — Dinosaur

Zilortha, Strength Incarnate

Mana value5Rank#8,692
BuildCard details

The Commander

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Guide

Gameplan

Zilortha turns your creatures into combat monsters: they only die to damage equal to or greater than their power, so a 10/1 effectively has 10 'toughness' against damage. Deploy big high-power creatures, swing with trample, and race the table while shrugging off chip damage and most damage-based blocks/sweepers. You ramp aggressively, drop fatties, and overrun the table by turns 5-7.

Strengths

  • High-power creatures become absurdly durable against combat and damage-based removal
  • Trample on the commander and built-in beatdown lets you push through chump blockers
  • Cheap glass-cannon creatures (huge power, tiny toughness) suddenly become reliable threats
  • Gruul ramp gets you to the big payoffs fast
  • Strong against damage-based board wipes like Blasphemous Act and Pyroclasm

Weaknesses

  • Does nothing against -X/-X effects, sacrifice, exile, or edicts
  • Reliant on attacking, so removal of Zilortha or your key beaters stalls you
  • Light on card advantage and interaction typical of Gruul
  • Vulnerable to flyers and pillow-fort/fog strategies that blank your ground assault
  • Toughness-zero tricks and Toxic Deluge ignore the ability entirely

Key Cards

  • Phyrexian Dreadnought — A 12/12 for one mana that, under Zilortha, only dies to 12 damage—an early unkillable beater.
  • Ball Lightning — Cheap, enormous power with trample that becomes hard to block down and hits like a truck.
  • Xenagos, God of Revels — Doubles a creature's power and grants haste, leaning hard into the high-power durability plan.
  • Blasphemous Act — A near-free board wipe that kills opposing creatures while your high-power army largely survives.
  • Berserk — Doubles power and grants trample for a single mana, lethal swings that your own creature easily survives thanks to Zilortha.
  • Pathbreaker Ibex — Anthems your whole team by your biggest creature's power for a one-shot alpha strike.

Upgrade Path

Lean into power-doubling and free swings—add Berserk, Xenagos, and Fling-style finishers to convert big power into lethal bursts. Improve card flow and ramp with Beast Whisperer, Guardian Project, and fast mana like Rampant Growth into mana dorks, and add protection (Heroic Intervention, Lightning Greaves) so Zilortha and your bombs stick. Round it out with damage-based wraths (Blasphemous Act, Chain Reaction) that you survive but opponents don't.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Trampling over the table with oversized creatures
  • ▸Doubling a creature's power (Xenagos, Berserk) for a one-shot kill
  • ▸Pathbreaker Ibex or Craterhoof-style alpha strikes
  • ▸Repeated unblockable/evasive beats from durable glass cannons

Archetypes

  • Big Creature Beatdown — High-power fatties become durable and trample over for huge chunks of damage.
  • Glass Cannon Aggro — Power-heavy, toughness-light creatures like Dreadnought and Ball Lightning play like indestructible threats.
  • Stompy Ramp — Gruul ramp accelerates into the kind of giant bodies Zilortha protects and rewards.
  • +1/+0 Voltron — Pumping power both protects the creature and increases combat damage simultaneously.

Combos

No combos found for this commander on Commander Spellbook.

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