
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
Zilortha turns your creatures into combat monsters: they only die to damage equal to or greater than their power, so a 10/1 effectively has 10 'toughness' against damage. Deploy big high-power creatures, swing with trample, and race the table while shrugging off chip damage and most damage-based blocks/sweepers. You ramp aggressively, drop fatties, and overrun the table by turns 5-7.
Lean into power-doubling and free swings—add Berserk, Xenagos, and Fling-style finishers to convert big power into lethal bursts. Improve card flow and ramp with Beast Whisperer, Guardian Project, and fast mana like Rampant Growth into mana dorks, and add protection (Heroic Intervention, Lightning Greaves) so Zilortha and your bombs stick. Round it out with damage-based wraths (Blasphemous Act, Chain Reaction) that you survive but opponents don't.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.