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Temple of Plenty
Price$0.20 – $1.13
Buy on TCGplayer

Temple of Plenty

Land

LegalRank #479

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

{T}: Add {G} or {W}.

KeywordsScry

Why is this card good?

Temple of Plenty is a solid budget dual land for two-color Selesnya (GW) decks. The scry 1 on entry smooths your draws and adds incremental card selection, which matters more in a 99-card singleton format where consistency is hard to come by. It's a clean, no-downside source of both your colors. The catch is that it enters tapped. That's a real cost in Commander, where tempo on early turns sets up your whole game. In faster, more competitive GW lists, you'll often prefer untapped duals (shocks, original duals, Horizon Canopy-style lands) so you can curve out and hold up interaction. Where it shines: midrange and casual GW decks — tokens (Trostani), lifegain, counters/+1+1 strategies, and any deck that doesn't mind a slightly slower first few turns. It's a fine, cheap inclusion that quietly improves consistency. Skip it if you're running a high-power or stax build where every tapped land is a liability, or if you've already got enough untapped fixing.

Related cards

Temple GardenWG

GW dual land with untapped option via shockland.

Sunpetal GroveWG

GW dual that can enter untapped with basics.

Canopy VistaWG

GW battle land, untapped with two basics.

Scattered GrovesWG

GW dual with cycling and basic types.

Razorverge ThicketWG

GW fastland untapped early.

Selesnya GuildgateWG

GW tapland fixing for budget builds.

Fortified VillageWG

GW reveal-dual entering untapped easily.

Printings (24)

ficFinal Fantasy Commander · #437R$0.22Buy
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fdnFoundations · #703R$0.24Buy
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pipFallout · #523R$0.42Buy
pipFallout · #1051R$1.91Buy
pipFallout · #837R$2.07Buy
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