
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Suit up Ace as a green beatstick that grows when she attacks—sacrifice cheap or recurring artifacts to add +1/+1 counters and fight down the defending player's blockers, clearing a path for commander damage. You generate a steady stream of expendable artifacts (Treasures, Clues, tokens), use them as removal-on-attack fuel, and snowball Ace into a one- or two-shot threat. As a Doctor's companion she also slots into a partner build for extra value or evasion.
Add deathtouch and trample enablers (Ohran Frostfang, Rancor, Garruk's Uprising) so fights always trade up and damage gets through, plus protection like Heroic Intervention and Swiftfoot Boots to keep Ace alive. Lean into cheap, recurring artifact fodder (Bloodforged Battle-Axe, Sword of the Animist, Treasure makers) and counter multipliers (Doubling Season, Hardened Scales, Inspiring Call). Top-end finishers like Craterhoof Behemoth or Overwhelming Stampede convert a cleared board into a one-turn kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.