
When Alpharael enters, draw two cards. Then discard two cards unless you discard an artifact card.
During your turn, Alpharael has deathtouch.
Alpharael is a cheap Dimir value engine: the ETB digs two cards deep and turns excess artifacts into card advantage, and you weaponize the discard for graveyard strategies. You play a controlling, attrition-oriented game—fill the yard, reanimate or recur threats, and grind opponents out while a deathtouch attacker keeps the board honest on your turn. Win by abusing the ETB with flicker/recursion or by reanimating big payoffs.
Commit fully to either artifacts or reanimator rather than splitting—add free artifacts (Mishra's Bauble, Ornithopter) so the ETB is always pure advantage, or load up on cheap reanimation (Reanimate, Animate Dead, Necromancy) plus Entomb to weaponize the discard. Add flicker (Ephemerate, Conjurer's Closet) and bounce to loop the draw, and tighten the mana with fast rocks and dual lands. Top-end bombs like Sheoldred, the Apocalypse and Razaketh push the deck from value grind to genuinely explosive.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.