
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Aradesh turns Enlist into a powerful attack engine: tap a beefy non-attacking creature to pump an attacker, then that attacker gets double strike and draws you a card if its power hits 4+. You build a wide-but-beefy white board, swing each turn with double-strike haymakers, and bury opponents in commander damage and card advantage. The deck plays like a midrange go-wide/go-tall hybrid that closes through combat.
Add mono-white ramp and draw like Smothering Tithe, Land Tax, and Mind's Eye to stay fueled, and pack board-wipe insurance such as Teferi's Protection, Flawless Maneuver, and Heroic Intervention. Lean into payoff anthems (Cathars' Crusade, Elesh Norn) and efficient equipment (Sword of Feast and Famine, Embercleave-adjacent white gear) to reliably clear the 4-power line. Tighten the curve and add extra-combat or vigilance enablers to maximize how many enlist-powered swings you get per turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.