
Flying
Whenever Darigaaz deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Cast Darigaaz, swing for 6 flying damage, then pay to deal extra damage based on a color in their hand — but the real plan is leveraging a 6/6 flyer in a Jund value/midrange shell. You ramp into him early, protect him, and grind opponents out with removal, recursion, and incremental advantage while his beats and triggers chip players down.
Lean into protection and evasion: add Swiftfoot Boots, more equipment, and haste enablers so he connects reliably. Improve the manabase with fetches, shocks, and Triomes, and add fast ramp like Sol Ring and Signets to deploy him ahead of curve. To raise the ceiling, include extra-combat and double-strike effects (Aggravated Assault, Berserkers' Onslaught) to convert his triggers and commander damage into faster kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.