
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Flood the board with lands to trigger landfall, spitting out Plant tokens (and upgrading to 2/2 Zombies once you hit seven differently-named lands). Use the dredge on your milled lands to recur landfall fuel endlessly while filling your graveyard, then convert that wide board and recursion into overwhelming attacks or aristocrats value. You grind incrementally, replaying lands from the yard and snowballing tokens until you bury the table.
Add fast mana and cheap fetchlands (Fabled Passage, Evolving Wilds, the painlands) to maximize landfall and dredge loops, plus Crucible/Ramunap Excavator/Lotus Cobra to make each land drop count more. Layer in payoffs—Craterhoof Behemoth, Cathars' Crusade, and an aristocrats package (Blood Artist, Mayhem Devil, sac outlets)—so your wide board actually wins. Tighten the manabase toward differently-named utility lands to reliably hit the seven-land Zombie threshold while supporting tutors like Crop Rotation.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGW), by popularity.