
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Grothama is a mono-green draw engine: deploy a big, evasive, or trampling attacker, fight it into Grothama to deal massive damage, then sacrifice or blink Grothama to refill your hand with a huge card draw. You leverage that card advantage to chain threats and overwhelm the table, often using lifegain or fight-payoff cards to stay safe while everyone abuses the fight ability.
Add damage-prevention and indestructibility (Vigor, Heroic Intervention, Konda's Banner-style protection) so fights are one-sided, plus repeatable blink/sacrifice outlets (Temur Sabertooth, Greater Good) to control Grothama's leaves-the-battlefield draw. Lean into fast mana (Sol Ring, mana dorks, Cradle/Nykthos) and 'draw equal to power' payoffs, then cap it with Craterhoof Behemoth or a Helm of the Host loop to convert overwhelming card advantage into a clean win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.