
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Lavinia of the Tenth is a control/stax commander who freezes opposing boards on entry, then grinds out the game with card advantage and a clean attack step. You play defensively early with removal and ramp, drop Lavinia to detain their cheap permanents, then flicker or recast her repeatedly to keep opponents locked out while you build toward a finisher.
Lean harder into repeatable flicker (Brago, Conjurer's Closet, Ephemerate) so detain happens every turn, and add stronger control density—counterspells, Smothering Tithe, and Drannith Magistrate—to deny opposing combos. Add efficient win conditions like Approach of the Second Sun or a compact token finisher so the lock actually closes games, and improve mana with fast rocks and Land Tax-style card advantage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.