
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Marina Vendrell is a five-color enchantment engine: she digs seven deep for enchantments on cast and untaps Rooms so you can unlock or even re-lock doors for repeatable enters/leaves value. You ramp into a dense enchantment shell, deploy Rooms and other enchantments, and grind incremental advantage until an enchantment-fueled engine, Voltron, or a big payoff overwhelms the table.
Add fast mana and ramp (Smothering Tithe, Sol Ring, Sanctum Weaver, Three Tree City) to power out Marina and your enchantment density, and run multiple enchantress engines so each enchantment refunds cards. Tighten the win condition with Sigil of the Empty Throne or Starfield of Nyx plus protection like Sterling Grove and Greater Auramancy. For higher power, lean on enchantment tutors (Idyllic Tutor, Enlightened Tutor) and a compact combo finish so you stop durdling and close decisively.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.