
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
Masumaro is a green Voltron/beatdown commander whose stats balloon with your hand size, so you hoard cards via draw and lands-matter ramp, then swing for lethal commander damage. You play out the early game ramping and drawing, keep your hand full, then suit Masumaro up with trample and protection to one-shot opponents. Because hand size also fuels group-hug payoffs, you can pivot into Kynaios-style symmetrical card advantage while staying ahead.
Add protection and evasion (Snakeskin Veil, Berserk, Shizo-style trample enablers) so a single removal spell or blocker doesn't blank your plan. Lean into draw-and-keep engines like Sylvan Library, Beast Whisperer, and The Great Henge while adding fast mana (Sol Ring, Mana Crypt, Carpet of Flowers) to one-shot earlier. Finally, include Triumph of the Hordes or Craterhoof Behemoth as redundant finishers for the turns Masumaro alone isn't enough.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.