
Flying, first strike, haste
Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
Mirri the Cursed is a mono-black voltron commander with built-in evasion (flying), first strike, and haste, so she comes down on turn 4 swinging immediately. The plan is to suit her up with equipment and auras, force chip damage and card advantage, and turn each combat into a snowballing threat that closes games with commander damage. You play a low-curve, fast aggressive game backed by black's removal and reanimation to protect your investment.
Lean harder into protective equipment (Whispersilk Cloak, Lightning Greaves, Swiftfoot Boots) and the Sword cycle to make her unkillable and unblockable, then add fast mana like Sol Ring, Jet Medallion, and the Cabal lands to deploy threats ahead of curve. Include resilience through Phyrexian Reclamation, Volrath's Stronghold, and instant-speed protection like Imp's Mischief or Malakir Rebirth so a single removal spell never ends your game, and trim clunky high-cost cards to keep the curve lethally low.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.