
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Nicanzil turns explore triggers into ramp and counters, letting you flood the board with extra lands and grow into a threat. You play a critical mass of explore creatures and effects, deploy lands from hand for free, then convert that mana advantage into a big board or commander damage.
Add more reliable explore enablers (Path of Discovery, Vivien, Champion of the Wilds) and token makers so triggers happen every turn, then pack stronger landfall payoffs and ramp like Lotus Cobra and Cultivate. Tighten the curve with efficient interaction and protection (Heroic Intervention, Swiftfoot Boots) so Nicanzil survives, and add a decisive finisher such as Craterhoof Behemoth or Finale of Devastation to close before the deck stalls on lands.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.