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Oros, the Avenger
WBRMarduLegendary Creature — Dragon

Oros, the Avenger

Mana value6Rank#18,328
BuildCard details

The Commander

Flying

Whenever Oros deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.

Guide

Gameplan

Oros is a Mardu midrange/control commander that grinds the board down with repeatable mass-damage effects while you protect a value engine. You ramp into Oros, use his flying body and pingers/wraths to keep opponents creatureless, then close with the Dragon, big bombs, or a damage-doubling combo. Lean on white nonwhite creatures and your own indestructible/tough threats to one-side board wipes.

Strengths

  • Mardu gives access to the best removal and board wipes in the format (Wrath, Damnation, Toxic Deluge, Blasphemous Act).
  • Flying 6/6 body that pressures life totals and triggers card advantage engines.
  • Repeatable, asymmetrical-ish board control if you skew your creatures white or noncreature.
  • Deep access to recursion, blink, and reanimation to grind long games.

Weaknesses

  • The {2}{W} ability requires connecting in combat first, which is slow and easily blocked/removed.
  • 3 damage hits your own nonwhite creatures too, so the trigger isn't free or fully one-sided.
  • Six mana and color-intensive; clunky on bad mana.
  • Lacks an inherent fast wincon—can durdle without a finisher package.

Key Cards

  • Gisela, Blade of Goldnight — Doubles all damage Oros deals, turning the ping into 6 to each nonwhite creature and supercharging your burn.
  • Dictate of the Twins — Damage doublers like this push Oros's pings into lethal board wipes and direct burn.
  • Anointed Procession — If you go tokens, white tokens survive Oros's pings while opponents' boards die.
  • Blasphemous Act — Cheap one-sided-ish wrath that pairs with Oros to clean up anything that survives.
  • Sun Titan — Recurs Oros's removal package and cheap value pieces, fueling the grind.
  • Master of Cruelties — A devastating evasive threat that complements Oros's life-pressure plan.
  • Sword of Fire and Ice — Protects Oros, adds evasion-relevant value, and grants extra pings on hit.

Upgrade Path

Add fast mana and color-fixing (Mana Crypt, Arcane Signet, Fellwar Stone, Triome lands) to deploy Oros and removal ahead of curve. Prioritize damage doublers (Gisela, Dictate of the Twins) and Oros protection (Swiftfoot Boots, Lightning Greaves, equipment swords) so the trigger actually fires. Tighten the wincon with an aristocrats package or efficient finishers and trim slow durdle cards for cheap interaction.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beat down with Oros and other evasive Dragons/threats while pinging blockers away.
  • ▸Damage-doubler (Gisela/Dictate) plus Oros pings to wipe boards and burn players out.
  • ▸Aristocrats drain via Blood Artist/Zulaport Cutthroat after repeated board wipes.
  • ▸Go-wide white tokens with anthems that survive your own pings.

Archetypes

  • Control — Mardu's wraths plus Oros's repeatable pings let you keep the board clear while grinding value.
  • Aristocrats — Damage from Oros and sacrifice payoffs drain opponents while you rebuild with token engines.
  • Tokens — White token-makers populate a board immune to Oros's nonwhite pings while opponents lose theirs.
  • Reanimator — Black recursion cheats out big Dragons and threats to support Oros's beatdown plan.

Combos

No combos found for this commander on Commander Spellbook.

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