
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Rev is a mono-black aggro/value engine that turns combat damage into resources: every player you connect with hands you a Treasure and lets you steal and cast their top card. Attack wide (or with evasive creatures), spread damage across multiple opponents to multiply triggers, and snowball into an overwhelming card and mana advantage. The deathtouch trigger lets a single attacker trade up and pressures blockers, while Treasures fuel big plays and the exiled cards keep your hand stocked.
Add cheap evasive attackers and unblockable enablers (Whispersilk Cloak, Rogue's Passage, Trailblazer's Boots) so Rev's triggers fire every combat. Lean into Treasure payoffs—Nadier's Nightblade, Mayhem Devil, Reckless Fireweaver-style drains aren't all mono-black, so prioritize Marionette Master, Disciple of the Vault, and big Treasure doublers to convert tokens into damage. Round out with fast mana (Sol Ring, Jet Medallion), strong black tutors and removal, and a couple of board-wipe insurance cards like Bontu's Last Reckoning to reset stalled boards in your favor.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.