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Slash, Reptile Rampager
RRedLegendary Creature — Mutant Berserker Turtle

Slash, Reptile Rampager

Mana value5Rank#9,657
BuildCard details

The Commander

Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.

Whenever Slash attacks, create a 2/2 red Mutant creature token.

Guide

Gameplan

Slash is a mono-red token/burn engine: flood the board with cheap creatures and tokens, and each one entering pings every opponent for 2. Attack with Slash to make more 2/2 Mutants that immediately trigger Alliance again, snowballing chip damage into lethal across the table. You win by going wide and converting bodies into direct damage rather than relying solely on combat.

Strengths

  • Each creature ETB hits all opponents simultaneously, so wide turns can deal huge multiplayer damage at once
  • Self-reinforcing: attacking makes tokens that trigger Alliance, and any token doubler explodes the damage
  • Mono-red consistency and access to the format's best haste, impulse draw, and burn support
  • Pressures the whole table without needing combat to connect, dodging blockers and fogs

Weaknesses

  • Board wipes reset the entire engine and mono-red struggles to rebuild quickly
  • Heavy reliance on Slash being on the battlefield; he draws removal as a known threat
  • Limited interaction and no built-in card advantage outside red's impulse draw
  • Token doublers and ETB payoffs are spread thin, so dud draws can fizzle

Key Cards

  • Impact Tremors — Stacks with Alliance so every creature ETB deals an extra point to each opponent.
  • Purphoros, God of the Forge — Adds 2 damage to each opponent on every creature ETB, doubling Slash's table-wide burn.
  • Krenko, Mob Boss — Floods the board with Goblins, each one triggering Alliance for massive simultaneous damage.
  • Anointed Procession — Doubles every token Slash and your other makers produce, multiplying Alliance triggers.
  • Terror of the Peaks — Another ETB damage payoff that turns each entering creature into extra reach.
  • Ogre Battledriver — Gives haste so new tokens attack immediately and pumps your whole team for the swing.

Upgrade Path

Lean into ETB damage doublers (Purphoros, Impact Tremors, Terror of the Peaks) and token producers like Krenko, Goblin Bombardment chains, and Anointed Procession to maximize simultaneous triggers. Add flicker/recursion such as Conjurer's Closet or sacrifice-and-rebuy loops to make Alliance fire repeatedly, and include fast mana like Jeska's Will, Sol Ring, and treasure makers to deploy multiple creatures per turn. Protect Slash with Lightning Greaves and round out with strong red interaction like Chaos Warp and Vandalblast.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Wide attacks generating tokens that trigger Alliance for lethal burn across the table
  • ▸ETB-damage stacking (Impact Tremors, Purphoros, Terror of the Peaks) blasting all opponents at once
  • ▸Token-doubler turns flooding the board and dealing dozens of damage simultaneously
  • ▸Repeatable creature recursion or flicker loops grinding out incremental Alliance damage

Archetypes

  • Tokens / Go-Wide — Slash's attack trigger and Alliance reward dumping as many bodies onto the board as possible.
  • Aristocrats-lite Burn — ETB pings plus sacrifice/recursion loops turn creature churn into repeatable table damage.
  • Aggro — Haste enablers and a snowballing token army let Slash close games fast with combat plus burn.

Combos

No combos found for this commander on Commander Spellbook.

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