
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
Slash is a mono-red token/burn engine: flood the board with cheap creatures and tokens, and each one entering pings every opponent for 2. Attack with Slash to make more 2/2 Mutants that immediately trigger Alliance again, snowballing chip damage into lethal across the table. You win by going wide and converting bodies into direct damage rather than relying solely on combat.
Lean into ETB damage doublers (Purphoros, Impact Tremors, Terror of the Peaks) and token producers like Krenko, Goblin Bombardment chains, and Anointed Procession to maximize simultaneous triggers. Add flicker/recursion such as Conjurer's Closet or sacrifice-and-rebuy loops to make Alliance fire repeatedly, and include fast mana like Jeska's Will, Sol Ring, and treasure makers to deploy multiple creatures per turn. Protect Slash with Lightning Greaves and round out with strong red interaction like Chaos Warp and Vandalblast.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.