
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.
Targ Nar is a GR aggro/midrange commander that wants a wide-ish, beefy board to trigger Pack tactics (6+ total attacking power) and then activate his doubling ability to swing as a fast, scalable threat. You ramp into a couple of fatties or go tokens, hit the 6-power threshold to pump the team, then close games with commander damage or an overrun finisher.
Add more evasion and combat trick redundancy (trample, double strike, protection) so the doubling ability reliably converts to lethal, and lean on fast Gruul ramp like Birds of Paradise, Llanowar Elves, and Cultivate to deploy threats early. Tighten the curve toward efficient haste enablers (Xenagos, Fervor) and resilient finishers, and trim do-nothing creatures in favor of cards that either generate bodies for Pack tactics or push damage through blockers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.