
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
The Haunt of Hightower is a mono-black voltron commander that grows enormous by exploiting your opponents' graveyards. You force opponents to mill, discard, and sacrifice cards, then turn the resulting counters into a flying, lifelinking beater that closes games in a couple of swings. Protect it with evasion-supporting equipment and recursion, then connect for lethal commander damage.
Add more graveyard-filling payoffs and protection: trample enablers like Whispersilk Cloak or Loxodon Warhammer ensure damage gets through, while reanimation (Reanimate, Animate Dead) and counterspell-style protection (Imp's Mischief, Heroic Intervention is off-color so lean on Swiftfoot Boots) keep the threat sticky. Tighten the curve with fast mana (Dark Ritual, Sol Ring) and efficient mill/discard so the Haunt is lethal-sized by turn 5-6. For higher power, include a tutor package to find protection on demand and a backup wincon like Syr Konrad to avoid being purely voltron-dependent.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.