
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (
, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
Start with Throne in the command zone tapping to self-mill and fuel graveyard synergies, then craft it (paying and exiling a Dinosaur, Merfolk, Pirate, and Vampire) into The Grim Captain — a hexproof, lifelinking voltron beater. Each attack forces all opponents to sacrifice a nonland permanent and lets you cheat one of the crafted creatures back into play tapped and attacking, snowballing board presence while you swing for lifegain.
Add fast mana (Sol Ring, Arcane Signet, Black Market) to craft the Throne ahead of curve, and tutors like Demonic Tutor and Vampiric Tutor to assemble the four tribal types or fetch protection. Lean into a recursive sacrifice package (Sheoldred, the Apocalypse; Liliana planeswalkers; Gray Merchant of Asphodel) and reanimation to convert the self-mill into a true engine. Round out with targeted protection like Lightning Greaves and counterspell-equivalent saves such as Imp's Mischief to shield your gameplan from sweepers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.