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Venom, Evil Unleashed
BBlackLegendary Creature — Symbiote Villain

Venom, Evil Unleashed

Mana value5Rank#12,180
BuildCard details

The Commander

Deathtouch

{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.

Guide

Gameplan

Venom is a mono-black deathtouch beater that threatens to trade up with anything in combat and headlines a +1/+1 counters package. Cast Venom early, jam attacks where deathtouch makes blocks miserable, and lean on black's removal/recursion to grind out the table. Even after Venom dies, the graveyard ability keeps growing another creature, so the deck never runs out of pressure.

Strengths

  • Deathtouch makes Venom a phenomenal blocker and attacker, deterring combat and trading with bombs
  • Mono-black gives premium tutors, removal, and recursion to assemble whatever you need
  • Pairs naturally with +1/+1 counter and deathtouch payoffs for explosive value
  • Graveyard ability provides resilience and reach after Venom is removed

Weaknesses

  • Mono-black struggles against efficient enchantment, artifact, and graveyard hate
  • Deathtouch is blunted by indestructible, hexproof-to-target, or fliers it can't block
  • Single-color identity limits access to powerful multicolor staples and ramp
  • Can be slow and grindy, falling behind dedicated combo or go-wide decks

Key Cards

  • Hatred — Pumps Venom's power for one massive deathtouch swing that can be lethal or remove a key blocker.
  • Whip of Erebos — Lifelink plus reanimation keeps Venom recurring and stabilizes your life total.
  • Cathars' Crusade — Floods the board with +1/+1 counters every cast, turbocharging Venom's counter theme.
  • Quietus Spike — Deathtouch already wins fights, but the equipment turns any connection into halving an opponent's life total.
  • Reyhan, Last of the Abzan — As a partner-flavored counters synergy piece in black, it preserves and redistributes +1/+1 counters Venom places.
  • Grave Pact — Combines with deathtouch and sacrifice value to grind opponents' boards to nothing.

Upgrade Path

Add fast mana and tutors like Dark Ritual, Demonic Tutor, and Vampiric Tutor to find your equipment or pump spell consistently. Lean into a Voltron line with evasion and protection (Whispersilk Cloak, Lightning Greaves) so Venom's deathtouch closes faster, or pivot toward an aristocrats engine with Bitterblossom, Dictate of Erebos, and reanimation. Round out the curve with efficient removal and recursion so the deck never stalls in grindy games.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage via pumped/equipped deathtouch Venom (Quietus Spike, Hatred)
  • ▸Grinding the board with deathtouch combat and sacrifice synergies until opponents have nothing
  • ▸Wide counters boards backed by Cathars' Crusade-style payoffs
  • ▸Drain and lifeloss finishers off black's recursion engine

Archetypes

  • Voltron — Deathtouch plus pump and equipment turns Venom into a low-investment evasive threat that demands answers.
  • +1/+1 Counters — The graveyard ability and counters payoffs make a dedicated counters subtheme natural.
  • Aristocrats — Mono-black sacrifice and recursion let you trade deathtouch bodies and recur Venom for value.
  • Control — Black's removal, edicts, and card advantage let Venom grind while you dismantle the table.

Combos

No combos found for this commander on Commander Spellbook.

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