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: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Willowdusk converts incoming and outgoing life into +1/+1 counters, so you build a life-swing engine and then dump those counters onto a single threat to win. Early turns ramp and set up lifegain or life-loss payoffs; midgame you generate a big life swing in one turn, then tap Willowdusk to make a beater or counter-synergy creature lethal. The deck thrives on payday turns where you gain or lose 10+ life and instantly translate it into board presence.
Add counter doublers (Doubling Season, Branching Evolution, Hardened Scales) and protection (Heroic Intervention, Swiftfoot Boots) to make payoffs reliable and resilient. Tighten the lifegain/life-loss engine with consistent enablers like Exquisite Blood + Sanguine Bond and efficient drain, then add fast mana (Sol Ring, signets, Three Visits) to deploy Willowdusk and a payoff in the same turn. Cut high-cost durdle cards in favor of a focused win line so you aren't just making one big creature with no follow-through.
Seeded from a single deck — rates appear once more public decks exist.
→ Win the game at the beginning of your next upkeep
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (BG), by popularity.