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Yukora, the Prisoner
BBlackLegendary Creature — Demon Spirit

Yukora, the Prisoner

Mana value4Rank#16,839
BuildCard details

The Commander

When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.

Guide

Gameplan

Yukora is a beefy 5/4 for four mana that wants to come down and start swinging in a mono-black aggro or voltron shell, but its real spice is the leaves-the-battlefield clause that mass-sacrifices your non-Ogre creatures. You can lean into beatdown and removal, or weaponize the downside in an aristocrats build where flickering or recurring Yukora repeatedly wipes your own board for value engines. Either way you grind opponents down with efficient black creatures, drain effects, and reanimation.

Strengths

  • Cheap, hard-hitting 5/4 body that pressures life totals from turn four on
  • Mono-black gives access to the format's best tutors, removal, and card draw
  • The drawback can be flipped into upside with death-payoff engines (aristocrats)
  • Ogres dodge the sacrifice clause, enabling a tribal angle that keeps your board

Weaknesses

  • The LTB trigger punishes you hard if Yukora is killed at the wrong time
  • Mono-black lacks efficient interaction with artifacts and enchantments
  • No evasion or protection built in, so it dies to chump blocks and removal
  • Inconsistent identity—pulled between aggro, voltron, and aristocrats

Key Cards

  • Blood Artist — Turns Yukora's mass-sacrifice trigger into a multiplayer life-drain payoff.
  • Zulaport Cutthroat — Stacks with other aristocrats to drain the table whenever your board is sacrificed.
  • Whip of Erebos — Grants lifelink to the team and reanimates fallen creatures, buffering the sacrifice clause.
  • Ashnod's Altar — A free sac outlet that converts your soon-to-die creatures into mana before Yukora leaves.
  • Phyrexian Reclamation — Repeatedly returns creatures lost to the trigger, keeping the engine running cheaply.

Upgrade Path

Add fast mana (Dark Ritual, Sol Ring) and tutors (Demonic Tutor, Vampiric Tutor) to assemble your engine sooner, and pick a clear lane—aristocrats or voltron—rather than splitting between both. For the aristocrats route, add free sac outlets like Viscera Seer and recursion such as Reanimate and Animate Dead; for voltron, prioritize protection like Swiftfoot Boots, Whispersilk Cloak, and Lightning Greaves so Yukora's death never bites you.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Repeated aristocrat drains from Blood Artist and Zulaport Cutthroat triggering off the mass sacrifice
  • ▸Connecting with a suited-up Yukora for 21 commander damage
  • ▸Grinding the table out with relentless black removal and recursion-fueled beatdown

Archetypes

  • Aristocrats — Yukora's leaves-the-battlefield mass sacrifice fuels Blood Artist-style death triggers for big drains.
  • Mono-Black Aggro — A 5/4 for four backed by efficient removal closes games fast through combat.
  • Voltron — Equipment and protective auras turn the cheap demon into a one-shot commander-damage threat.
  • Ogre Tribal — Ogres are exempt from the sacrifice clause, letting you build a board that survives Yukora leaving.

Combos

No combos found for this commander on Commander Spellbook.

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