
Ward
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
Each combat you steal an opponent's best creature, untap it, give it haste, and swing or block with it. Pair the steal with a sacrifice outlet so the borrowed creature dies on your turn — triggering Edea to draw you a card (the creature returns to its owner, but you got the value). Grind incremental card advantage and tempo while pummeling tables with their own threats, then close with sacrifice payoffs or a big finisher.
Add more free sacrifice outlets (Carrion Feeder, Phyrexian Altar) and aristocrat drains (Blood Artist, Zulaport Cutthroat) so every steal converts to damage and cards. Tighten the mana with fast rocks (Sol Ring, Arcane Signet) and protect Edea with cheap interaction; then add permanent-theft pieces like Bottle of Suspension or Insurrection-style swings to convert borrowed armies into outright wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.