
Kicker (You may pay an additional
as you cast this spell.)
If Grunn was kicked, it enters with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Grunn is a mono-green Voltron beater that wants to attack alone to double its power and toughness, threatening commander damage kills as early as turn 6-7. Ramp hard, drop Grunn (ideally kicked for a 10/10), then pump and protect it while swinging solo for 20+. Use trample, haste, and evasion enablers to make the lone-attacker clause lethal.
Lean fully into protection (Heroic Intervention, Veil of Summer, boots) and evasion (Rogue's Passage, Shizo, trample sources) so a single removal spell can't end your game. Add power doublers and counter payoffs like Doubling Season, Hardened Scales, and Branching Evolution to overload the kicked stats, plus fast ramp (Sol Ring, Nature's Lore, Three Visits) to deploy Grunn ahead of schedule. Cap it with reach answers like Beast Within and a Craterhoof Behemoth for backup wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.