
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
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Mill a chosen opponent and steal the best noncreature, nonland card from their yard, then recast it by tapping your board (artifacts and creatures) to cover its 'waterbend' cost. You play a midrange Dimir control-and-theft game, generating bodies and rocks to fuel free casts of bombs you took from opponents, snowballing card and mana advantage until you bury the table.
Add more flicker (Deadeye Navigator, Ghostly Flicker, Conjurer's Closet) to re-trigger the steal, and cheap mana rocks plus token makers to consistently pay waterbend costs. Lean into mill amplifiers (Bruvac the Grandiloquent, Fraying Sanity) and graveyard-filling effects so you reliably hit premium spells. Round out with Dimir interaction and Hama protection (Lightning Greaves, counterspells) to keep the engine online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.