HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Hama, the Bloodbender
UBDimirLegendary Creature — Human Warlock

Hama, the Bloodbender

Mana value5Rank#17,174
BuildCard details

The Commander

When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Guide

Gameplan

Mill a chosen opponent and steal the best noncreature, nonland card from their yard, then recast it by tapping your board (artifacts and creatures) to cover its 'waterbend' cost. You play a midrange Dimir control-and-theft game, generating bodies and rocks to fuel free casts of bombs you took from opponents, snowballing card and mana advantage until you bury the table.

Strengths

  • Repeatable, mana-cheating theft of opponents' best instants, sorceries, planeswalkers, and artifacts every time Hama re-enters
  • Turns wide boards and mana rocks into a flexible 'waterbend' engine, sidestepping the actual mana cost of stolen spells
  • Color identity gives premium card advantage, counterspells, removal, and recursion
  • Mill plus exile doubles as graveyard hate and can fuel your own self-mill payoffs

Weaknesses

  • Heavily commander-dependent; if Hama is removed you lose access to the exiled card
  • Theft is conditional on what you mill, so payoffs can be inconsistent against low-graveyard decks
  • Needs a developed board of creatures/artifacts to pay waterbend costs for expensive spells
  • Vulnerable to graveyard hate and to wide board wipes that strip your tap fodder

Key Cards

  • Sol Ring — Untaps for fast rocks and provides a body-free artifact to tap toward waterbend costs.
  • Sakura-Tribe Elder — Cheap creatures double as ramp and as fuel to pay X for stolen spells.
  • Glasspool Mimic — Cloning Hama or another value piece multiplies your theft and tap-fodder triggers.
  • Mind Stone — Mana rock that taps to waterbend and cantrips when no longer needed.
  • Bloodchief Ascension — Amplifies your milling so you reliably find premium cards to exile and steal.
  • Whir of Invention — Floods the board with artifacts to enable big waterbend casts and toolbox setups.
  • Deadeye Navigator — Blinking Hama re-triggers the mill-and-exile to repeatedly steal new spells.

Upgrade Path

Add more flicker (Deadeye Navigator, Ghostly Flicker, Conjurer's Closet) to re-trigger the steal, and cheap mana rocks plus token makers to consistently pay waterbend costs. Lean into mill amplifiers (Bruvac the Grandiloquent, Fraying Sanity) and graveyard-filling effects so you reliably hit premium spells. Round out with Dimir interaction and Hama protection (Lightning Greaves, counterspells) to keep the engine online.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Snowballing into stolen bomb spells and planeswalkers that overwhelm the table
  • ▸Milling opponents out with stacked mill engines
  • ▸Casting a stolen game-ending instant/sorcery or wrath at no mana cost via waterbend
  • ▸Grinding a control lock and finishing with an evasive creature or token swarm

Archetypes

  • Control — Dimir counters and removal protect Hama while you grind value off opponents' graveyards.
  • Mill — Hama's mill plus stax-style stealing lets you weaponize self- and opponent-mill payoffs.
  • Artifacts/Tokens — Wide boards of rocks and bodies are the literal fuel for casting stolen spells for free.
  • Blink — Flicker effects re-trigger the ETB to repeatedly mill and steal high-value noncreature cards.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BU), by popularity.

UB

Talion, the Kindly Lord

Rank #1,522

UB

The Scarab God

Rank #1,726

UB

Toxrill, the Corrosive

Rank #2,317

UB

Yuriko, the Tiger's Shadow

Rank #2,407

UB

Wilhelt, the Rotcleaver

Rank #2,617

UB

Basim Ibn Ishaq

Rank #2,915

UB

Satoru, the Infiltrator

Rank #3,057

UB

Gríma, Saruman's Footman

Rank #3,168

UB

Ertai Resurrected

Rank #3,228

UB

Obyra, Dreaming Duelist

Rank #3,371

UB

Alela, Cunning Conqueror

Rank #3,411

UB

Rona, Herald of Invasion // Rona, Tolarian Obliterator

Rank #3,418

Discussion (0)