
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Hansk turns your opponents' boards into your card engine: each upkeep you force an opponent to make three 2/2 Zombies, then you sweep, ping, or fight those tokens away to draw a card off every Zombie death. Use Hansk's tap ability and cheap repeatable damage to grind a steady stream of cards while building toward a big green-red haymaker finish.
Add more repeatable, scalable damage outlets—Walking Ballista, Pestilence/Pyrohemia, Heartless Hidetsugu effects, and Torbran—so you kill Walkers at instant speed every turn rather than relying on one-shot wipes. Improve mana with fast rocks and dorks (Sol Ring, Birds of Paradise, Arcane Signet) to deploy Hansk early and use his tap ability immediately, and add protection like Heroic Intervention and Lightning Greaves to keep the engine online. Finally, lean into a focused finish—either burn payoffs or a couple of haste-enabled big threats—so all that card advantage actually converts to wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.