
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Kura is a mono-green lands/ramp commander that turns dying into value—either fetching three lands to your hand or making a giant Spirit. You ramp hard, sacrifice or trade Kura repeatedly to flood the board with lands, then leverage that mana and land count to overwhelm the table with huge creatures and landfall payoffs.
Add reliable sacrifice outlets (Ashnod's Altar, Viscera Seer) and recursion (Eternal Witness, Ramunap Excavator) to loop Kura's death trigger for repeatable value. Lean into payoffs that scale with land count—Field of the Dead, Scapeshift, Craterhoof Behemoth, Ghalta—and accelerate with Cultivate, Nature's Lore, and Boundless Realms. Top-end mana sinks like Helix Pinnacle or an X-spell engine convert your land glut into a fast clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.