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Narset, Enlightened Master
WURJeskaiLegendary Creature — Human Monk

Narset, Enlightened Master

Mana value6Rank#8,040
BuildCard details

The Commander

First strike, hexproof

Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Guide

Gameplan

Cast Narset, swing in (ideally with haste), and chain free noncreature spells off the top four cards to extra-turn, tutor, and combo your way to a quick win. The deck is built almost entirely of noncreature spells so every hit is explosive, looping extra turns to attack repeatedly and stack value.

Strengths

  • Free casts of high-value noncreature spells generate massive tempo and card advantage
  • Hexproof protects her from targeted removal, making her a reliable engine
  • Extra-turn spells let her attack again and again, snowballing fast
  • Can assemble combo finishes off a single connect

Weaknesses

  • Dies to board wipes and combat-based removal despite hexproof
  • Whiffs if the top four are mostly creatures, lands, or off-curve
  • Needs to attack to do anything—vulnerable to fogs, blockers, and tapping effects
  • 6-mana commander that does nothing the turn she enters without haste
  • Heavily targeted by the table once known

Key Cards

  • Aggravated Assault — Untaps to grant repeated combat steps, letting Narset trigger over and over for a near-deterministic win.
  • Time Warp — Free extra turns mean another Narset attack and more free spells, the core engine of the deck.
  • Dramatic Reversal — With mana rocks it untaps lands for an extra-combat or storm loop while flipping value off Narset.
  • Enter the Infinite — A free cast off Narset draws your entire deck, setting up a guaranteed kill that turn.
  • Mystic Confluence — Flexible free counter/draw/bounce that protects your turn while attacking.
  • Swiftfoot Boots — Grants haste so Narset can attack the turn she lands, accelerating the whole plan.

Upgrade Path

Cut clunky creatures and fair value spells for the tightest extra-turn package (Time Warp, Temporal Manipulation, Walk the Aeons) plus untap enablers like Aggravated Assault and Dramatic Reversal. Add fast mana (Mana Crypt, Sol Ring, Mana Vault) and immediate haste enablers (Lightning Greaves, Hall of the Bandit Lord) so Narset connects the turn she lands. Prioritize cheap protection (Silence, Veil of Summer, Teferi's Protection) and a compact combo finish to convert a single attack into a win.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Aggravated Assault or Savage Beating loops for infinite combat and free spells
  • ▸Chaining extra-turn spells to attack repeatedly and deck the table or burn them out
  • ▸Enter the Infinite into a draw-your-deck combo finish
  • ▸Approach of the Second Sun cast twice via extra turns

Archetypes

  • Extra Turns / Combo — Free extra-turn spells chain into repeated Narset attacks until you find a finisher.
  • Spellslinger — An all-instant-and-sorcery shell maximizes free casts off her attack trigger.
  • Voltron-Combo Hybrid — Hexproof first striker carries protection and equipment while comboing through combat.
  • Control — Free counterspells and sweepers off the trigger let you tax the table while building the engine.

Combos

No combos found for this commander on Commander Spellbook.

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