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Neyith of the Dire Hunt
RGGruulLegendary Creature — Human Warrior

Neyith of the Dire Hunt

Mana value4Rank#4,280
BuildCard details

The Commander

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

Guide

Gameplan

Neyith turns combat into a card-advantage engine: pump a creature with her doubling ability and force it to be blocked, then untap-attack with a wide or tall board while drawing cards off fights and forced blocks. You ramp into big creatures, use fight spells to draw and remove blockers, and close with trample or overwhelming combat damage.

Strengths

  • Repeatable card draw from every fight spell and forced block keeps your hand full
  • Power-doubling plus 'must be blocked' makes one creature trade for a blocker while you connect elsewhere
  • Fight effects double as removal and card draw, smoothing both halves of Gruul's game
  • Cheap commander that immediately advances the board without needing to commit a huge investment

Weaknesses

  • Wraths and spot removal undo your investment and shut off the draw engine
  • No evasion or protection baked in—decks with strong blockers or fliers stonewall you
  • Forcing a block can backfire against deathtouch, big bodies, or sacrifice value
  • Gruul lacks easy tutors and interaction, so you can stumble against combo and control

Key Cards

  • Domri, Anarch of Bolas — Repeatable fight effect that draws with Neyith while ramping and pressuring planeswalkers.
  • Pathbreaker Ibex — Turns your doubled-power attacker into a board-wide Overrun for a one-shot kill.
  • Rishkar's Expertise — With a doubled-power creature this draws a monstrous number of cards and refills your hand for free.
  • Ohran Frostfang — Gives your attackers deathtouch and draws on combat damage, stacking with forced blocks for huge value.
  • Ulvenwald Tracker — Repeatable fight outlet that converts mana into removal and Neyith card draw every turn.
  • Pugnacious Hellkite — Built-in fight ability and big trampling body that synergizes perfectly with the doubling and draw triggers.

Upgrade Path

Add efficient ramp (Birds of Paradise, Cultivate, mana rocks) and tutorable fight payoffs to make the engine consistent. Lean into evasion and trample enablers like Rancor or Nylea so forced blocks don't just stall, and include protection such as Heroic Intervention and Snakeskin Veil to defend your doubled threats. Top-end finishers like Craterhoof Behemoth and Triumph of the Hordes convert your card advantage into immediate kills.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Doubling a creature's power and connecting for lethal commander or trample damage
  • ▸Overrun-style finishers like Pathbreaker Ibex or Craterhoof Behemoth on a developed board
  • ▸Grinding incremental advantage with fights and forced blocks until you out-resource the table
  • ▸Infinite or near-infinite combat damage via deathtouch fight loops with Ohran Frostfang

Archetypes

  • Fight Tribal / Combat Matters — Her draw trigger rewards loading up on fight spells and forced blocks as removal-plus-cantrips.
  • Big Creatures / Stompy — Doubling power and ramp let huge threats end games fast while fights pick off blockers.
  • Voltron — The power-doubling ability turns a single buffed creature into a lethal must-block attacker.
  • Group Slug / Aggro — Wide aggressive boards punish opponents while every combat refuels your hand.

Combos

No combos found for this commander on Commander Spellbook.

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