
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Neyith turns combat into a card-advantage engine: pump a creature with her doubling ability and force it to be blocked, then untap-attack with a wide or tall board while drawing cards off fights and forced blocks. You ramp into big creatures, use fight spells to draw and remove blockers, and close with trample or overwhelming combat damage.
Add efficient ramp (Birds of Paradise, Cultivate, mana rocks) and tutorable fight payoffs to make the engine consistent. Lean into evasion and trample enablers like Rancor or Nylea so forced blocks don't just stall, and include protection such as Heroic Intervention and Snakeskin Veil to defend your doubled threats. Top-end finishers like Craterhoof Behemoth and Triumph of the Hordes convert your card advantage into immediate kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.