
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
Build a defensive, high-toughness army that deals combat damage equal to toughness instead of power, then take the initiative to double everyone's toughness for explosive alpha strikes. You play resilient blockers and toughness-boosters early, grab the initiative with a dungeon-venture engine, and swing wide for lethal once your walls become beaters.
Add efficient ramp and white card advantage (Smothering Tithe, Land Tax, Esper Sentinel, Welcoming Vampire) to fix mono-white's weaknesses. Lean into reliable initiative-grabbers and protection like Teferi's Protection, Flawless Maneuver, and Heroic Intervention to survive wipes, and pick a Background such as Raised by Giants or Tireless Provisioner to fuel the gameplan. Cap it with evasion (Rogue's Passage, Whispersilk Cloak) so your doubled wall connects.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.