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Rasaad yn Bashir
WWhiteLegendary Creature — Human Monk

Rasaad yn Bashir

Mana value3Rank#9,664
BuildCard details

The Commander

Each creature you control assigns combat damage equal to its toughness rather than its power.

Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.

Choose a Background (You can have a Background as a second commander.)

Guide

Gameplan

Build a defensive, high-toughness army that deals combat damage equal to toughness instead of power, then take the initiative to double everyone's toughness for explosive alpha strikes. You play resilient blockers and toughness-boosters early, grab the initiative with a dungeon-venture engine, and swing wide for lethal once your walls become beaters.

Strengths

  • Turns normally-passive high-toughness walls into massive attackers, an underused axis few decks plan around
  • Toughness-pumping effects (Indestructibility, +0/+X) become offensive while keeping creatures hard to kill
  • Initiative gives card advantage and a built-in damage doubler that can end games out of nowhere
  • Background slot lets you customize the deck's secondary engine

Weaknesses

  • Mono-white means weak ramp and card draw relative to other colors
  • Toughness reduction and -X/-X effects (Toxic Deluge, Last Gasp) hit the whole strategy
  • Relies on the initiative, which opponents can steal back by dealing combat damage to you
  • Board wipes and edicts still punish a creature-centric plan, and Rasaad himself is a 1/3 that needs evasion or protection

Key Cards

  • Rasaad yn Bashir — The whole engine—converts toughness to damage and doubles it on attack while you hold the initiative.
  • Doran, the Siege Tower — Redundant toughness-as-damage assignment and a fat 0/5 body that becomes a 0/10 attacker.
  • Assault Formation — Backup for the damage-equals-toughness ability plus a toughness pump outlet.
  • High Fae Trickster — Cheap way to grab and protect the initiative; any initiative-granter is core to Rasaad's attack trigger.
  • Unbreakable Formation — Indestructibility plus a wide +1/+1 anthem turns your walls into a lethal, board-wipe-proof swing.

Upgrade Path

Add efficient ramp and white card advantage (Smothering Tithe, Land Tax, Esper Sentinel, Welcoming Vampire) to fix mono-white's weaknesses. Lean into reliable initiative-grabbers and protection like Teferi's Protection, Flawless Maneuver, and Heroic Intervention to survive wipes, and pick a Background such as Raised by Giants or Tireless Provisioner to fuel the gameplan. Cap it with evasion (Rogue's Passage, Whispersilk Cloak) so your doubled wall connects.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike for lethal after doubling toughness while holding the initiative
  • ▸A single trampling/evasive high-toughness creature dealing commander-damage-style chunks
  • ▸Grinding card and life advantage through the initiative until you out-board opponents

Archetypes

  • Toughness-Matters Aggro — Rasaad makes defensive stats into damage, so big-butt creatures attack for huge numbers.
  • Initiative/Dungeon — His attack-double keys off the initiative, rewarding venturing into the Undercity and holding the throne.
  • Voltron/Stompy — Loading toughness boosts onto a single evasive wall under Rasaad's doubler enables one-shot kills.

Combos

No combos found for this commander on Commander Spellbook.

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