
Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Sigurd is a 3-mana Naya beater that turns Sagas into an engine: attack each turn, Boast to add or remove lore counters, and convert every counter placement into a +1/+1 counter on a creature. You build a board of Sagas and creatures, accelerate chapters to retrigger value while pumping your team, then swing wide with buffed, vigilant attackers.
Add proliferate and counter doublers (Doubling Season, Branching Evolution, Hardened Scales) to multiply both lore and +1/+1 output, and prioritize Sagas whose chapters reward being replayed or stalled via Boast. Improve the mana base with fast rocks and untapped fixing so you can curve into Sigurd by turn three and attack immediately, then close games with a finisher like Craterhoof Behemoth or Cathars' Crusade synergies.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (GRW), by popularity.