
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph turns your whole artifact suite into lands, then every end step earthbends a land into a hasty 2/2-and-growing creature that keeps recurring whenever it dies. You ramp on artifacts and mana rocks, snowball a board of animated lands, and crash in with a wide, recursive team that's nearly impossible to grind down because earthbended permanents return tapped instead of staying dead.
Add efficient ramp and recursion (Crucible of Worlds, Ramunap Excavator, Three Visits, Nature's Lore) plus landfall doublers like Ancient Greenwarden to make every earthbend snowball. Lean into a closing package—Embercleave, Craterhoof Behemoth, or a strong equipment suite—so your slow, resilient board can actually end games. Tighten removal and protection (Heroic Intervention, Teferi's Protection) to survive sweepers that punish your creature-dependent plan.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.