
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
Equipped creature has ",
, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip
Toralf turns burn spells into board wipes: deal damage to a creature beyond its toughness and Toralf bounces the excess onto another target, chaining kills across the table. You ramp into big X-burn or damage-doublers, point overkill damage at small creatures, and let the excess cascade into more creatures, planeswalkers, or players' faces.
Add more damage multipliers and X-burn (Comet Storm, Crackle with Power, Banefire) plus rituals and mana rocks like Jeska's Will and Sol Ring to power them out. Improve card flow with Underworld Breach loops, Birgi, and impulse draw (Light Up the Stage, Outpost Siege), and tighten interaction with Chaos Warp and Abrade. Top end like Drakuseth or Bearer of the Heavens can convert chip damage into game-ending swings.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite damage
→ Near-infinite damage
→ Near-infinite damage to one opponent
→ Infinite damage to one opponent
→ Infinite damage to one opponent
Combos via Commander Spellbook.
Same color identity (R), by popularity.