
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Flood the board with Wolves and Werewolves, flip to night to power up your tribe, and beat down while drawing cards off combat damage. Tovolar turns your aggressive creatures into a card-advantage engine, and his night-side firebreathing ability with trample closes games fast.
Add overrun finishers (Craterhoof Behemoth, Pathbreaker Ibex, Triumph of the Hordes) to convert your wide board into one-shot kills, and tighten the mana with fast ramp like Sol Ring, Cultivate, and Three Visits. Lean into anthem and night-lock pieces (Immerwolf, Reckless Stormseeker) and add protection such as Heroic Intervention and Tyvar's Stand so your board survives wipes and targeted removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.