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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (Tovolar, Dire Overlord)
RGGruulLegendary Creature — Human Werewolf // Legendary Creature — Werewolf

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Mana value3Rank#6,852
BuildCard details

The Commander

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

Guide

Gameplan

Flood the board with Wolves and Werewolves, flip to night to power up your tribe, and beat down while drawing cards off combat damage. Tovolar turns your aggressive creatures into a card-advantage engine, and his night-side firebreathing ability with trample closes games fast.

Strengths

  • Built-in card draw on every combat connection keeps your hand full
  • Cheap 3-mana commander that pressures the board immediately
  • Tribal synergy gives consistency and redundancy with Wolf/Werewolf payoffs
  • Trample-granting pump ability provides reach and pushes through chump blockers

Weaknesses

  • Relies on combat damage, so board wipes and Fog effects set you back hard
  • Daybound/Nightbound can be disrupted by opponents casting spells to flip back to day
  • Spell-light tribal builds can run low on interaction
  • Vulnerable to flyers and evasive threats it can't block

Key Cards

  • Tovolar's Huntmaster — Makes two extra Wolves and a Werewolf body, instantly enabling night and flooding the board.
  • Master of the Wild Hunt — Generates Wolf tokens each turn and turns them into removal, feeding Tovolar's draw and night conditions.
  • Pack's Disdain — Tribe-scaling counterspell that protects your board state in a creature-heavy deck.
  • Immerwolf — Anthem for Wolves/Werewolves that also locks Werewolves on their night side so they stay flipped.
  • Garruk Relentless — Repeatable Wolf token generation plus removal and card advantage in tribal colors.
  • Return to Nature — Flexible interaction, but Cultivate-style ramp like it keeps the curve flowing into bigger threats.

Upgrade Path

Add overrun finishers (Craterhoof Behemoth, Pathbreaker Ibex, Triumph of the Hordes) to convert your wide board into one-shot kills, and tighten the mana with fast ramp like Sol Ring, Cultivate, and Three Visits. Lean into anthem and night-lock pieces (Immerwolf, Reckless Stormseeker) and add protection such as Heroic Intervention and Tyvar's Stand so your board survives wipes and targeted removal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Wide Wolf/Werewolf swarm pushing lethal combat damage
  • ▸Tovolar's {X}{R}{G} pump granting trample to a flipped Werewolf for a big swing
  • ▸Overrun-style effects like Craterhoof Behemoth or Pathbreaker Ibex turning the board lethal
  • ▸Grinding card advantage into an unstoppable tribal board state

Archetypes

  • Tribal Aggro — Tovolar rewards a critical mass of Wolves and Werewolves with anthem effects and combat damage triggers.
  • Tokens — Wolf token generators trigger night, fuel Tovolar's draw, and overwhelm with go-wide attacks.
  • Stompy/Midrange — Big green and red creatures with trample close games while drawing cards on connect.

Combos

No combos found for this commander on Commander Spellbook.

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