
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
You're a mono-red spellslinger that turns every instant and sorcery into mana ramp and incidental damage. Cast cheap spells to ping opponents while Urabrask refunds , building toward casting three-plus spells in a turn to flip into The Great Work for burst damage, Treasures, and graveyard recursion. You win by chaining spells into a lethal burn turn or a storm-style finisher.
Add fast mana and rituals (Jeska's Will, Pyretic/Desperate Ritual, Mana Geyser) plus cost reducers like Birgi and Ruby Medallion to consistently hit three spells per turn. Layer in tutors and recursion (Gamble, Underworld Breach, Past in Flames) and an infinite combo (Reiterate + ritual) so you have a deterministic finish. Round out with efficient interaction (Pyroblast, Abrade, Chaos Warp) and card draw like Faithless Looting and Wheel effects to keep the chain fueled.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinite magecraft triggers, Infinite storm count
→ Infinite damage, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers
→ Infinite damage, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers
→ Infinite damage, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers
→ Infinite damage, Infinite magecraft triggers, Infinite storm count
Combos via Commander Spellbook.
Same color identity (R), by popularity.