
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Vadmir is a cheap mono-black voltron threat that snowballs by committing a crime once per turn—targeting an opponent, their permanents, or their graveyard. Stack on counter doublers and protection, get him to four counters for menace and lifelink, then swing for big lifelinking hits or push to commander damage. Early turns commit crimes naturally with removal and discard; later turns you protect and pump.
Add counter doublers (Doubling Season, Branching Evolution, Hardened Scales) and protection (Lightning Greaves, Whispersilk Cloak, Heroic Intervention) to make Vadmir resilient and lethal fast. Lean into evasion and damage multipliers—Rogue's Passage, trample sources, and double strike enablers—to convert his size into kills. Tighten the manabase with fast mana (Sol Ring, dark rituals) and efficient tutors (Demonic Tutor, Vampiric Tutor) to find your protection and payoff pieces consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.