
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Wort turns every red/green burn spell, ramp spell, and finisher into a two-for-one by giving them conspire, copying the spell for free if you tap two creatures sharing its color. You flood the board with Goblin tokens for fodder, then snowball card advantage and damage by doubling impactful instants and sorceries until you copy a game-ending X-spell.
Lean into untap effects (Seedborn Muse, Wilderness Reclamation) and token producers so you always have conspire fodder, and add efficient X-spells plus extra-copy enablers like Increasing Vengeance. Improve the mana base with fast ramp (Sol Ring, Cultivate, Three Visits) and protect Wort with cards like Heroic Intervention and Lightning Greaves. For a higher ceiling, build toward a deterministic combo finish such as doubled Tooth and Nail fetching Craterhoof Behemoth or token loops.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.