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Wort, the Raidmother
RGGruulLegendary Creature — Goblin Shaman

Wort, the Raidmother

Mana value6Rank#12,270
BuildCard details

The Commander

When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Guide

Gameplan

Wort turns every red/green burn spell, ramp spell, and finisher into a two-for-one by giving them conspire, copying the spell for free if you tap two creatures sharing its color. You flood the board with Goblin tokens for fodder, then snowball card advantage and damage by doubling impactful instants and sorceries until you copy a game-ending X-spell.

Strengths

  • Free spell copies generate massive value and tempo every turn
  • Comes with two tokens to immediately enable conspire
  • X-burn and overrun effects scale into one-card kills when doubled
  • Strong synergy with token producers and untap effects

Weaknesses

  • Two-color identity lacks tutors, counterspells, and premium interaction
  • Heavily commander-dependent; folds if Wort is repeatedly removed
  • Needs creatures untapped, so summoning sickness and tapping costs slow you
  • Vulnerable to board wipes that erase your conspire fodder

Key Cards

  • Comet Storm — A doubled X-burn spell with multikicker can deal lethal across the table or remove multiple threats.
  • Fireball — Conspire doubles the damage output of a single X-spell for one of the easiest kills.
  • Beacon of Destruction — Copy it for 10 damage that shuffles back, giving repeatable reach.
  • Tooth and Nail — Doubling an entwined Tooth and Nail puts four creatures into play and can win instantly.
  • Krenko, Mob Boss — Generates an army of Goblins to fuel conspire and serve as a backup wincon.
  • Seedborn Muse — Untaps your conspire fodder every turn, letting you double spells on every opponent's turn.

Upgrade Path

Lean into untap effects (Seedborn Muse, Wilderness Reclamation) and token producers so you always have conspire fodder, and add efficient X-spells plus extra-copy enablers like Increasing Vengeance. Improve the mana base with fast ramp (Sol Ring, Cultivate, Three Visits) and protect Wort with cards like Heroic Intervention and Lightning Greaves. For a higher ceiling, build toward a deterministic combo finish such as doubled Tooth and Nail fetching Craterhoof Behemoth or token loops.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Copied X-burn spells (Fireball, Comet Storm, Banefire) for direct lethal damage
  • ▸Doubled overrun effects (Craterhog, Triumph of the Hordes) swinging with a Goblin army
  • ▸Tooth and Nail or value engines assembling a combo or overwhelming board
  • ▸Grinding incremental card and board advantage until opponents can't keep up

Archetypes

  • Spellslinger — Conspire turns every red/green instant and sorcery into a free copy, rewarding a high spell density.
  • Tokens — Wort's Goblins and other token makers provide endless creatures to tap for conspire.
  • Big Mana / Ramp — Doubling ramp and X-spells lets you reach absurd mana totals and cast game-ending spells twice.
  • Combo — Copied tutors and game-action spells like Tooth and Nail or infinite-token loops close games fast.

Combos

No combos found for this commander on Commander Spellbook.

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