
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Inalla is a Grixis Wizard tribal commander that abuses ETB-heavy Wizards by copying them via Eminence for just , getting double value the moment they hit the battlefield. You ramp into a wide Wizard board, chain enters-the-battlefield triggers and tutors, then either grind opponents out with value loops or assemble a fast combo to end the game. The tap-five-Wizards ability is a backup wincon that drains for 7 repeatedly.
Tighten the curve and add fast mana (Mana Crypt, Jeweled Lotus, the talismans and signets) so Inalla and her engine come online turns 2-3. Add compact two-card combos like Naru Meha plus Ghostly Flicker effects or Dualcaster loops, backed by tutors (Demonic Tutor, Vampiric Tutor, Imperial Recruiter) to find them consistently. Round out with interaction such as Dovin's Veto, Swan Song, and Cyclonic Rift to protect your turn and defend against faster combo decks.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.