
Haste
When Itzquinth enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Cast Itzquinth early as a cheap, hasty enabler and beat down with a curve of efficient Dinosaurs while Gruul ramp and enrage payoffs snowball your board. Each time Itzquinth re-enters (via blinks or recasts), you fling damage from your biggest Dino to kill a creature, doubling as removal and Enrage triggers. You close out by overrunning the table with hasty fatties.
Add flicker/recursion like Conjurer's Closet and Temur Sabertooth to abuse the ETB removal repeatedly, and tighten the ramp suite with Cultivate, Sol Ring, and signets. Upgrade payoffs with Pantlaza, Sun-Favored, Trumpeting Carnosaur, and finishers like Craterhoof Behemoth or Triumph of the Hordes, and include protection (Heroic Intervention) against the board wipes this strategy fears most.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.