
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
Ramp hard, dump lands onto the battlefield, then cast Michelangelo as a giant trampler whose power scales with your land count. Suit him up with counters and protection, swing for huge chunks, and lean on his death trigger to recur him repeatedly while landfall and big-mana payoffs grind the table down.
Add counter doublers (Doubling Season, Branching Evolution, Hardened Scales) and trample/overrun finishers like Craterhoof Behemoth or Pathbreaker Ibex to convert size into lethal swings. Tighten the manabase with fast ramp (Sol Ring, Nature's Lotus, Three Visits) and protection (Heroic Intervention, Snakeskin Veil), and lean on card advantage engines like The Great Henge and Beast Whisperer so the deck doesn't run dry.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.