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Noctis, Heir Apparent
WUBEsperLegendary Creature — Human Noble

Noctis, Heir Apparent

Mana value3Rank#14,908
BuildCard details

The Commander

Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.

Warp-Strike — {3}: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.

Guide

Gameplan

Noctis is an Esper equipment-and-tokens commander that wants creatures entering the battlefield mid-combat so it can free-attach Equipment to attackers and crash in for big, evasive damage. You set up attacks, flicker or pop out tokens during the combat step to repeatedly re-equip your best beaters, and use Warp-Strike to make Noctis an unblockable threat that carries its own gear. Turn to turn you build an equipment package, develop bodies, then convert attack steps into value and lethal swings.

Strengths

  • Free, repeatable Equipment attachment dodges the normal equip-cost tax and lets you re-suit attackers at instant speed during combat
  • Warp-Strike gives Noctis built-in evasion and a way to escape board wipes and removal
  • Three-color Esper access to the best card draw, tutors, and protection for an Equipment shell
  • Synergizes with token-makers, blink, and ETB creatures that naturally trigger "enters during combat"

Weaknesses

  • The ability requires creatures to enter specifically during combat, which needs dedicated enablers to be reliable
  • Heavily commander-dependent—if Noctis is repeatedly removed the engine stalls
  • Equipment-centric decks fold to artifact removal and creature board wipes
  • Three colors can strain the mana base and the deck wants a lot of moving pieces to come together

Key Cards

  • Brass Squire — Lets you move Equipment around during combat as another attach outlet alongside Noctis.
  • Conjurer's Closet — Blinks a creature each end step, and instant-speed blink effects let you trigger Noctis mid-combat.
  • Sword of Feast and Famine — A premier Equipment that untaps your lands on combat damage and protects the wielder—ideal to flash onto an attacker.
  • Esper Sentinel — Cheap white staple that draws cards and taxes opponents while you assemble the equipment package.
  • Anointed Procession — Doubles tokens so combat-step token makers flood the board and feed Noctis triggers.
  • Stoneforge Mystic — Tutors and cheats Equipment into play to keep your attachers loaded with gear.

Upgrade Path

Add the best instant-speed blink and token-on-combat enablers (Restoration Angel, Cloudshift, Brass Squire) so the trigger is reliable rather than situational. Upgrade the Equipment package to the full Sword cycle plus Batterskull and Kaldra Compleat, and add fast mana and efficient tutors like Stoneforge Mystic, Steelshaper's Gift, and Open the Armory. Round out with strong Esper card advantage and protection (Smothering Tithe, Teferi's Protection, Swords to Plowshares) to keep the engine online through interaction.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage with an unblockable, fully equipped Noctis via Warp-Strike
  • ▸Equipped token swarm crashing in with multiple attach triggers per combat
  • ▸Sword-suite damage triggers and protection grinding the table down
  • ▸Aristocrats drain stacked on top of token and ETB engines

Archetypes

  • Equipment Voltron — Noctis attaches Equipment for free during combat and Warp-Strike makes him an unblockable carrier for game-ending swings.
  • Tokens — Flooding the board with tokens that enter during combat gives endless attach triggers and bodies to suit up.
  • Blink — Instant-speed flicker effects re-enter creatures mid-combat to re-trigger Noctis and reset ETB value.
  • Aristocrats — Token and ETB-heavy boards pair Noctis triggers with sacrifice payoffs for incidental drain and value.

Combos

  • Noctis, Heir Apparent + Vorpal Sword

    → Target opponent loses the game

Combos via Commander Spellbook.

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