
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Quickbeam is a mono-green Treefolk-tribal commander that pumps and trampling your team every time a Treefolk hits the battlefield. You ramp into Quickbeam early, flood the board with Treefolk and Forest-matters payoffs, then use repeated ETB pump triggers to crash through blockers for lethal damage. Blink and recursion effects let you re-trigger Quickbeam multiple times per turn.
Add efficient green ramp (Sol Ring, Three Visits, Nature's Lore, Cultivate) to deploy Quickbeam faster and rebuild after wipes. Lean into trample finishers and protection — Heroic Intervention, Overwhelming Stampede, and Craterhoof Behemoth turn pump triggers into lethal — and include blink/recursion like Cloudstone Curio and Eternal Witness to maximize ETB value. Improve interaction with Beast Within and Green Sun's Zenith to tutor key Treefolk.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.