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Spider-UK
WWhiteLegendary Creature — Spider Human Hero

Spider-UK

Mana value4Rank#9,863
BuildCard details

The Commander

Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)

At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

Guide

Gameplan

Spider-UK is a mono-white go-wide tokens commander that turns flooding the board into consistent card advantage. Each turn you aim to put at least two creatures onto the battlefield so your end step draws a card and gains 2 life, then convert the army into damage with anthems and overrun effects. Web-slinging lets you recast him cheaply and rebuy ETB creatures by bouncing tapped attackers.

Strengths

  • Built-in repeatable card draw, historically white's biggest weakness
  • Token strategies trivially hit the two-creatures-per-turn threshold
  • Web-slinging gives a discount and lets you reuse ETB creatures or dodge removal
  • Cheap four-mana commander that's easy to cast and recast
  • Incidental lifegain stabilizes against aggro

Weaknesses

  • Mono-white means limited interaction, ramp, and no card draw outside the deck's engine
  • Vulnerable to board wipes that erase your whole token army at once
  • Draw trigger only fires once per turn no matter how many creatures enter
  • Can struggle to close fast against dedicated combo decks
  • Relies on going wide, so Pyroclasm-style sweepers hurt badly

Key Cards

  • Anointed Procession — Doubles every token, making the two-creature threshold automatic and overwhelming boards fast.
  • Intangible Virtue — Cheap anthem that pumps your tokens for both offense and survivability.
  • Skullclamp — Turns expendable 1/1 tokens into a relentless card-draw engine alongside the commander.
  • Cathars' Crusade — Snowballs out of control as each creature entering grows your whole team.
  • Heliod, Sun-Crowned — Converts the commander's incidental lifegain into scry/draw and counter synergies.
  • Felidar Retreat — Makes a token or anthems your board every land drop, fueling the end-step trigger.

Upgrade Path

Add fast mana and white ramp (Smothering Tithe, Sol Ring, Land Tax) plus token doublers like Doubling Season and Mondrak to accelerate the engine. Tighten the wincon with Craterhoof Behemoth or an Impact Tremors/aristocrats package so wide boards close immediately. Protect against sweepers with Teferi's Protection, Flawless Maneuver, and Heroic Intervention-style insurance such as Selfless Spirit.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun effects like Craterhoof Behemoth or Overwhelming Stampede for one big swing
  • ▸Anthem-pumped token swarm chipping in over multiple turns
  • ▸Aristocrats drain via Blood Artist effects sacrificing tokens
  • ▸Cathars' Crusade snowball making lethal-sized creatures

Archetypes

  • Tokens — Mass token producers reliably meet the two-creatures-per-turn requirement for nonstop draw.
  • Go-Wide Aggro — Anthems and overrun effects turn a swarm of small bodies into lethal swings.
  • Blink — Flicker effects re-trigger ETBs and count creatures entering to satisfy the end step.
  • Aristocrats — Token fodder plus sacrifice payoffs convert the wide board into damage and value.

Combos

No combos found for this commander on Commander Spellbook.

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