
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Witch-king is a mono-black evasive beater that grinds down boards by forcing each defending player to sacrifice their weakest creature whenever it attacks. You play a midrange-to-control game: ramp into the commander, protect it, swing every turn to strip blockers and chip life, then close with reanimation, drain, or a big finisher. The edict-on-attack synergizes with token swarms and ping effects that shrink opposing creatures into easy sacrifice fodder.
Add fast mana (Dark Ritual, Jet Medallion, Cabal Coffers + Urborg) to deploy and protect the commander ahead of curve, and lean into stacked sacrifice effects like Grave Pact, Dictate of Erebos, and Liliana, Dreadhorde General to multiply the forced edicts. Tighten the protection package (Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak) so removal doesn't reset your engine, and include efficient tutors (Demonic Tutor, Vampiric Tutor) to assemble drain or combo finishers consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.