
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Suit up creatures with Auras, Equipment, and counters to turn them into evasive, vigilant threats that attack and defend simultaneously. Red XIII himself recurs your best Aura or Equipment from the yard on each entry, so blink and recast value snowballs your board. You win by going wide with modified creatures or tall with a single Voltron threat that swings every turn while keeping blockers back.
Add efficient tutors like Stoneforge Mystic, Steelshaper's Gift, and Open the Armory to find your best gear, plus flicker effects to abuse Cosmo Memory repeatedly. Improve the mana with Sol Ring, Skullclamp for draw, and protective pieces like Swiftfoot Boots and Heroic Intervention to guard your investments. Finish with high-impact equipment such as Embercleave and Sword of Feast and Famine to close games fast.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.