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Mossfire Valley
Price$0.19 – $2.39
Buy on TCGplayer

Mossfire Valley

Land

LegalRank #522

{1}, {T}: Add {R}{G}.

Why is this card good?

Mossfire Valley is a "filter land" — you pay {1} to convert generic into {R}{G}, effectively fixing colorless mana into exactly your two colors at no net mana loss (it adds two for the two it takes). Why it's good: In a two-color Gruul deck, this is one of the smoothest pieces of fixing available. It enters untapped, fixes both colors, and never produces colorless that clogs your hand. It's especially strong in decks running heavy colored-pip costs (RR or GG demands) and in ramp-heavy lists where you have extra mana rocks/dorks producing generic that this can refine. Who wants it: Any dedicated Gruul deck — Xenagos, Gruul aggro/stompy, Ruric Thar, big-creature ramp. The filtering shines when paired with mana rocks (Sol Ring, Mind Stone) that this can "upgrade." When to skip it: It can't make mana by itself — if your board is wiped and this is your only land, it taps for nothing. Three-plus color decks usually prefer true rainbow fixing. In low-curve aggro that doesn't need precise pips, a basic is fine.

Related cards

Gruul TurfRG

Bounceland producing RG, similar dual-color fixing for Gruul.

Karplusan ForestRG

Painland tapping for R or G untapped.

Stomping GroundRG

Shockland producing R/G, can enter untapped.

Cinder GladeRG

Battle land producing R/G with basic-count untap.

Rootbound CragRG

Check land entering untapped with basics for RG.

Wooded FoothillsC

Fetchland grabbing Mountain or Forest for RG fixing.

Copperline GorgeRG

Fast land untapped early producing R/G.

Sheltered ThicketRG

Dual land with cycling producing R/G fixing.

Printings (17)

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pipFallout · #1029R$2.81Buy
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pipFallout · #801R$1.06Buy
Show all 17 printingsShow fewer
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odyOdyssey · #321R$2.39Buy

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