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Sunastian Falconer
RGGruulLegendary Creature — Human Shaman

Sunastian Falconer

Mana value5Rank#28,003
BuildCard details

The Commander

{T}: Add {C}{C}.

Guide

Gameplan

Sunastian Falconer is a Gruul value commander whose only printed ability taps for two colorless, so the deck is built as a big-mana ramp pile that uses that extra mana (plus traditional ramp) to deploy oversized threats ahead of schedule. You spend the early game ramping and developing mana, then slam fatties, X-spells, and Eldrazi to overwhelm the table. Combat damage and overwhelming board states close it out.

Strengths

  • Adds reliable colorless ramp from the command zone for big X-spells and Eldrazi casting costs
  • Gruul has the deepest pool of ramp, fight removal, and efficient beaters
  • Cheap to recast at 5 mana even after a few wipes
  • Colorless mana plays perfectly with Eldrazi and artifact-heavy builds

Weaknesses

  • The commander itself does nothing but tap for mana — zero card advantage or protection
  • Summoning sick the turn it lands, and dies to any removal that hits your ramp
  • Gruul lacks card draw and interaction relative to other color pairs
  • Colorless mana can't pay colored costs, limiting flexibility versus a normal dork
  • Slow against dedicated combo decks that ignore the board

Key Cards

  • Cultivate — Cheap fixing and ramp that keeps the gameplan smooth in a colorless-heavy mana base.
  • Ulamog, the Ceaseless Hunger — A premier payoff for all the colorless mana Sunastian and your rocks produce.
  • Kozilek, Butcher of Truth — Refills your empty hand, solving Gruul's card-draw problem while being a finisher.
  • Heroic Intervention — Cheap blanket protection for your board and ramp engine against wraths and removal.
  • Eldrazi Monument — Turns a wide board into an evasive, indestructible alpha-strike force.
  • Greater Good — Converts your fat creatures into the card advantage Gruul desperately needs.

Upgrade Path

Add fast mana rocks and dorks (Sol Ring, Mana Crypt, Birds of Paradise, Llanowar Elves) so Sunastian's colorless joins a powerful ramp engine, and lean into payoffs that exploit colorless mana like the Eldrazi titans. Shore up Gruul's weaknesses with card-advantage engines (Greater Good, Beast Whisperer, The Great Henge) and protection (Heroic Intervention, Tyvar's Stand). Top it off with a haymaker finisher such as Craterhoof Behemoth or Finale of Devastation to convert your mana lead into a kill.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Casting Eldrazi titans and grinding the table out with recursion and annihilator-style value
  • ▸Going wide with tokens plus Eldrazi Monument or Craterhoof Behemoth for an alpha strike
  • ▸Big X-spells like Comet Storm or Banefire to burn out opponents
  • ▸Voltron-style trample beatdown with overstatted Gruul threats

Archetypes

  • Big Mana Ramp — Sunastian's colorless mana accelerates into expensive top-end threats faster than a standard curve.
  • Eldrazi Stompy — His {C}{C} output directly pays toward casting colorless Eldrazi titans and devoid creatures.
  • +1/+1 Counters / Stompy — Gruul beaters and ramp let you build a dominant board and swing for lethal.
  • Landfall — Heavy ramp synergizes with payoffs like Avenger of Zendikar and Scute Swarm.

Combos

No combos found for this commander on Commander Spellbook.

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