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Sunastian Falconer is a Gruul value commander whose only printed ability taps for two colorless, so the deck is built as a big-mana ramp pile that uses that extra mana (plus traditional ramp) to deploy oversized threats ahead of schedule. You spend the early game ramping and developing mana, then slam fatties, X-spells, and Eldrazi to overwhelm the table. Combat damage and overwhelming board states close it out.
Add fast mana rocks and dorks (Sol Ring, Mana Crypt, Birds of Paradise, Llanowar Elves) so Sunastian's colorless joins a powerful ramp engine, and lean into payoffs that exploit colorless mana like the Eldrazi titans. Shore up Gruul's weaknesses with card-advantage engines (Greater Good, Beast Whisperer, The Great Henge) and protection (Heroic Intervention, Tyvar's Stand). Top it off with a haymaker finisher such as Craterhoof Behemoth or Finale of Devastation to convert your mana lead into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.